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			<title>ricobeck's blog</title>
			<link>http://www.ricobeck.de/blog.rss</link>
			<description></description>
			<language>en</language>
			<copyright>ricobeck 2006</copyright>
			<ttl>120</ttl><item>
<title><![CDATA[ NSDocument/NSPersitstentDocument – created or loaded? ]]></title>
<link>23</link>
<description><![CDATA[ <h3>new document:</h3>
<p>- (id)initWithType:(NSString *)typeName error:(NSError **)outError</p>
<p>gets called when a new empty document is created.</p>
<h3>opened document:</h3>
<p>- (id)initWithContentsOfURL:(NSURL *)absoluteURL ofType:(NSString *)typeName error:(NSError **)outError</p>
<p>gets called when an existing document is loaded.</p> ]]></description>
<pubDate><![CDATA[ 03-Feb-11 16:39 ]]></pubDate>
<guid isPermaLink="true">23</guid>
</item><item>
<title><![CDATA[ Debugging with Xcode ]]></title>
<link>22</link>
<description><![CDATA[ <h3>NSZombieEnabled</h3>
<p>at first enable zombies. this means that your objects do not get deallocated. instead they get transformed into a zombie and you can examine them later.<p>
<p>in your group&files view double click on your executable and select the arguments tab. add an environment variable &quot;NSZombieEnabled&quot;</p>
<p><img src="/img/blog/nszombie.png" width="391" alt="NSZombieEnabled=YES" /></p>
<h3>objc_exception_throw</h3>
<p>for accessing your zombies you need to stop when an error occours. set a global breakpoint &quot;objc_exception_throw&quot;</p>
<p><img src="/img/blog/breakpoint0.png" width="174" alt="breakpoint" /></p>
<p><img src="/img/blog/breakpoint1.png" width="366" alt="breakpoint" /></p> ]]></description>
<pubDate><![CDATA[ 14-Jan-11 10:54 ]]></pubDate>
<guid isPermaLink="true">22</guid>
</item><item>
<title><![CDATA[ FlashCS5 iPhone packager ]]></title>
<link>20</link>
<description><![CDATA[ <p>At first i downloaded the new FlashCS5 trial. 1.6GB isn't too much nowadays. setting up my certificate and mobileprovisioning profile was done quickly. i placed a text field on the stage saying 'Hello World!' and configured the publishing settings. after hitting publish it took ages until the status bar crossed the 100%-mark. [about 3 minutes]</p>
<img src="/img/blog/publishing_iPhone.png" width="495" height="247" alt="publishing process" />
<p>the result of the process was a 8.5MB (!) ipa that i had to install via iTunes. iPad resolution isn't supported so it looked 'funny' when i ran the application in up-scaled mode.</p>
<p>If you want to test your application the next time on the device you have to remove and install it again via iTunes sync.</p>
<p>I know this process depends on Apple's restrictions but in my opinion this all isn't worth it. learn Obj-C and get happy – with the support of on-device-debugging.</p> ]]></description>
<pubDate><![CDATA[ 16-Jun-10 15:16 ]]></pubDate>
<guid isPermaLink="true">20</guid>
</item><item>
<title><![CDATA[ Compile against older iPhone SDKs with a new Xcode version ]]></title>
<link>19</link>
<description><![CDATA[ <p>The first place is the build-tab in the info dialog of your target. under architecture you can try to set BaseSDK to a lower version.</p>
<img src="/img/blog/basesdk.png" width="411" height="48"/>
<p>if these options don't match your desired SDK then there is a second way. simply choose the iOS under "iPhone OS Deployment Target" under deployment.</p>
<img src="/img/blog/depltarget.png" width="417" height="184" /> ]]></description>
<pubDate><![CDATA[ 14-Jun-10 16:24 ]]></pubDate>
<guid isPermaLink="true">19</guid>
</item><item>
<title><![CDATA[ XCode 3.2.2 code signing error when signing with a submission certificate – validation fails ]]></title>
<link>18</link>
<description><![CDATA[ <p><img src="/img/blog/validate.png" width="500" alt="validation failed screenshot" /></p>
<p>when you get this message using the new 'validate product' option then normally you check your certificates and provisioning profiles and you'll find your mistake. this time i double, triple, and quadruple checked these things and could not find anything odd.</p>

<p>a long search in the apple developer forums revealed that there is an issue with code signing when you installed the beta of the iPhone SDK4 in another location. after installing the current release sdk over the existing one everything works fine again.</p> ]]></description>
<pubDate><![CDATA[ 27-May-10 10:34 ]]></pubDate>
<guid isPermaLink="true">18</guid>
</item><item>
<title><![CDATA[ list indent in AS3 ]]></title>
<link>17</link>
<description><![CDATA[ <p>after a long research i finally figured out how to get rid of the block indent of a list in a html textfield.<p>
<code>&lt;textformat blockindent=&quot;-20&quot;&gt;&lt;ul&gt;&lt;li&gt;…&lt;/li&gt;&lt;/ul&gt;&lt;/textformat&gt;<code> ]]></description>
<pubDate><![CDATA[ 13-May-10 13:33 ]]></pubDate>
<guid isPermaLink="true">17</guid>
</item><item>
<title><![CDATA[ tileRator v0.something ]]></title>
<link>16</link>
<description><![CDATA[ today <a href="http://matthias-haak.de">mat</a> released an update for for tileRator
(that is sill under development and hasn´t reached a final state).<br />
a bug was fixed preventing to display a saved composition in preview.<br/>
also a feature was added to remove single images by pressing backspace. you can download it here:
<a href="http://matthias-haak.de/blog/2010/03/20/tilerator/">tileRator</a>.
<br />
currently i am writing on a parser to load tmx-files created by <a href="http://mapeditor.org/">Tiled.app</a> into
flash. then you can take benefit of those textures generated by tileRator too.<br />
i hope to get this released in april. cross your fingers. ]]></description>
<pubDate><![CDATA[ 28-Mar-10 01:35 ]]></pubDate>
<guid isPermaLink="true">16</guid>
</item><item>
<title><![CDATA[ Tilerator ]]></title>
<link>15</link>
<description><![CDATA[ Do you create texture maps for iPhone games with Cocos2D?<br />
Then you know that this is a very unhandy job. You have to use
slices and then arrange them in a new file.<br />
My friend <a href="http://matthias-haak.de/blog/2010/03/20/tilerator/">mat</a>
today created an awesome tool that's making things a lot more easier.<br />
check it out - get astonished like me - and use the saved time for your family. ;) ]]></description>
<pubDate><![CDATA[ 20-Mar-10 02:59 ]]></pubDate>
<guid isPermaLink="true">15</guid>
</item><item>
<title><![CDATA[ FDT4 – Milestone 1 released ]]></title>
<link>14</link>
<description><![CDATA[ <p>yesterday powerflasher released the very first version of their new flash development tool version 4 called "Milestone 1".
i am very happy to see the profiler finally included; so no more use of FB is needed.</p>
<a href="http://blog.powerflasher.de/fdt-4-milestone-1-release/">http://blog.powerflasher.de/fdt-4-milestone-1-release/</a> ]]></description>
<pubDate><![CDATA[ 22-Feb-10 17:56 ]]></pubDate>
<guid isPermaLink="true">14</guid>
</item><item>
<title><![CDATA[ iPhone Bookmark Icon ]]></title>
<link>7</link>
<description><![CDATA[ <p><strong>Q:</strong> How can i set the icon of a Safari Bookmark on the iPhone's Homescreen?</p>
<p><strong>A1:</strong> upload a 57x57px png to /apple-touch-icon.png and the glossy will automatically be added.</p>
<p><strong>A2:</strong> upload a 57x57px png to /apple-touch-icon-precomposed.png if you want nothing to be added.</p>
<p><strong>A3:</strong> place a &lt;link rel="apple-touch-icon" href="..."&gt; tag in the head of your page and reference to a 57x57px png.</p>
<p><strong>A4:</strong> place a &lt;link rel="apple-touch-icon-precomposed" href="..."&gt; tag in the head of your page and reference to a 57x57px png that won't be proccessed further.</p> ]]></description>
<pubDate><![CDATA[ 16-Feb-10 15:18 ]]></pubDate>
<guid isPermaLink="true">7</guid>
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